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Welcome to the A.T.L.A.S. database, your comprehensive source for all things fantastical and extraordinary: in this entry, we shed light on the enigmatic creature called Magmin, a fascinating creature hailing from the multiverse of DnD 5e. Join us as we unveil its secrets, providing a concise description, an overview of its abilities, and an analysis of its threat level.

Basic Description: 

The Magmin, a creature forged from the very essence of fire, stands as a mesmerizing embodiment of elemental fury. Radiating intense heat, its diminutive form resembles a humanoid creature composed of smoldering magma. Flames dance across its body, casting an eerie glow that illuminates its surroundings. The Magmin’s eyes flicker with an infernal light, betraying an otherworldly intelligence that belies its fiery nature. Its presence is a testament to the raw power and destructive beauty of the elemental forces that shape our world.


As a creature of fire, the Magmin wields an array of fiery abilities. It possesses an innate immunity to fire, rendering it impervious to flames that would consume other beings. The Magmin can unleash scorching bursts of flame, engulfing its adversaries and leaving behind a trail of destruction. Its touch can ignite flammable materials, turning the environment into a chaotic inferno. Additionally, the Magmin can self-destruct, triggering a fiery explosion upon its demise, ensuring that even in defeat, it leaves its mark.

Threat Level Analysis: 

The threat level of the Magmin is moderate, considering its destructive capabilities and fiery nature. While it lacks some more giant creatures’ size and brute strength, its affinity for flames and explosive nature makes it dangerous indeed. The Magmin’s ability to manipulate fire grants it tactical advantages, enabling it to unleash devastating attacks and engulf its foes. However, its relatively low Challenge Rating suggests that even a Party by Level 1 adventurers can easily overcome one Magmin with careful planning and appropriate defenses against fire-based attacks.

Analysis conducted by A.T.L.A.S. – Research Division

Magmin’s Stat Block

Small elemental, chaotic neutral

Armor Class 14

Hit Points 9 (2d6+2)

Speed Walk 30ft.

STR 7 ( -2)

DEX 15 (+ 2)

CON 12 (+ 1)

INT 8 ( -1)

WIS 11 (+ 0)

CHA 10 (+ 0)

Saving Throws Str -2, Dex + 2, Con + 1, Int -1, Wis + 0, Cha + 0


Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 10

Languages Ignan

Challenge 1/2 (100 XP)

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Ignited Illumination. The magmin can set itself ablaze or extinguish its flames as a bonus action. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.


Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Characteristics and Behaviour.

Magmins, also called magmen, are summoned and bound to the Material plane through powerful magic. These elemental creatures are defined by their insatiable desire for combustion and unpredictable nature. Picture squat and stubby humanoids, composed of hardened magma with flowing lava and seething flames underneath their shells. Their intense heat and radiance can cause flammable objects and creatures to burst into flames with a mere touch.

However, it’s important to note that magmins lack intelligence and do not comprehend the harmful effects their fiery abilities may have on other races. Instead, they find amusement in watching material creatures flee from their painless environment, often perceiving mortal reactions as slapstick comedy. Attempts to reason with them and prevent them from igniting objects or creatures are generally unsuccessful. However, it has been observed that bribing magmins with alternative targets or food can redirect their mischievous tendencies without resorting to violence.

In combat, magmins do not actively seek to cause physical harm. Instead, they ignite creatures as a source of amusement. When confronted by entities immune to heat, they resort to slamming and punching as their primary defense. Notably, magmins lack strategic intelligence and are prone to retreat when injured.


Magmins live in small tribes within the Fountains of Creation, regions characterized by intense volcanic activity and the convergence of elemental energies. These mischievous creatures engage in hunting and gathering activities, showcasing their affinity for fire and the destructive forces of nature. They enjoy swimming in active volcanoes and are irresistibly drawn to elemental vortices formed by excessive heat and high pressure in subterranean lava.

Reproduction for magmins is a simple division process, and they do not possess sexes traditionally. Furthermore, magmins do not possess knowledge of Material Plane languages, understanding only Ignan, the language of fire creatures.

It is worth mentioning that magmins are often summoned to the Material plane by powerful summoners, such as the tanar’ri and baatezu, for entertainment purposes and to spread chaos and havoc. Additionally, some wizards have utilized magmin as a source of fire for their furnaces during intricate magical processes. However, it is crucial to swiftly return magmins to their natural environment, as their boredom and panic in foreign realms can result in destructive rampages.

One notable historical event involving magmins occurred during the shattering of the ordning, when they were involved in an assault on the town of Triboar, leaving a trail of fiery chaos in their wake.

In conclusion

In conclusion, magmins are elemental troublemakers, driven by their intense affinity for fire and the desire for combustion. Their lack of intelligence and comprehension make them fascinating and potentially dangerous entities on the Material plane. Stay informed, exercise caution, and embrace the wonders and challenges presented by the magical realms.


The Magmin is a DnD 5e Creature from the Monster Manual. Here are the sources used to create this article.

  1. Learn more about the Magmin in this article
  2. Discover more Creatures from our Monster Archive

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