Dexterity measures a character’s quickness, agility, and balance in the Tabletop Roleplaying Game DnD 5e.
Dexterity Checks:
- Acrobatics: Used for gymnastic maneuvers, walking on narrow surfaces, and breaking free from holds.
- Sleight of Hand: Applied when discreetly taking or placing an item, like pick-pocketing.
- Stealth: Required for moving silently or staying hidden.
- Other Checks: Dexterity checks can be called for various activities, such as lockpicking, steering a boat, or skillfully playing an instrument.
Combat:
- Attack and Damage: A dexterity modifier is added to attack and damage rolls with ranged or finesse weapons.
- Armor Class: The Dexterity modifier affects a character’s ability to evade attacks.
- Initiative: Determines the turn order in combat, based on a roll plus the Dexterity modifier.
Stealth and Detection:
- When hiding, a Dexterity (Stealth) check is made against a creature’s Perception or Passive Perception to remain unnoticed.
Role in Gameplay:
- High Dexterity benefits combat by often allowing characters to act before opponents, influencing outcomes like ambushes or surprise attacks.
- Some races, like Half-Elves, Drow, and Halflings, have inherent Dexterity bonuses.