The Djinni in DnD 5e is an ethereal entity of immense power that embodies the magical forces of elemental air. Residing within the realms of Dungeons and Dragons 5e, these enigmatic creatures are celestial beings originating from the Elemental Plane of Air. Djinnis appear as majestic figures, towering above mortals with their iridescent, translucent forms. Radiating an aura of ancient wisdom, their appearance varies, with many sporting opulent garments adorned with symbols of the elements they command.
Abilities:
Djinnis harness the tempestuous might of the air to shape reality itself. Their abilities are an amalgamation of raw elemental forces and otherworldly magic. These ethereal beings possess unmatched mastery over winds, capable of conjuring gusts and whirlwinds with a mere thought. With their inherent gift of flight, they effortlessly navigate the skies, granting them superior mobility. Additionally, Djinnis possess profound insight, enabling them to see into individuals’ deepest desires and secrets, making them skilled negotiators and formidable adversaries.
Threat Level Analysis:
Djinni’s threat level is designated as High. While not inherently malevolent, their immense power and unpredictability demand cautious engagement. With a formidable Challenge Rating (CR) reflecting their mastery over air and formidable magical abilities, Djinnis can unleash devastating storms and manipulate the fabric of reality itself: an encounter with a single Djinni can be “Hard-Deadly” for a Standard Party of level 8 or lower. Special attention must be given to diplomatic approaches, as Djinnis possess great knowledge and insight that could prove invaluable to A.T.L.A.S.’s ongoing endeavors.
Analysis conducted by A.T.L.A.S. – Research Division
Djinni’s Stat Block
Large elemental, chaotic good
Armor Class 17
Hit Points 161 (14d10+84)
Speed Walk 30ft. Fly 90ft.
STR 21 (+ 5)
DEX 15 (+ 2)
CON 22 (+ 6)
INT 15 (+ 2)
WIS 16 (+ 3)
CHA 20 (+ 5)
Saving Throws Str + 5, Dex + 6, Con + 6, Int + 2, Wis + 7, Cha + 9
Skills
Damage Immunities lightning, thunder
Senses darkvision 120 ft., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting. The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components.
At will: detect evil and good, detect magic, thunderwave 3/day each: create food and water (can create wine instead of water), tongues, wind walk 1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift
Variant: Genie Powers. Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.
Disguises. Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can also use the spell on other creatures and objects.
Wishes. The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie with this power can grant one to three wishes to a creature that isn’t a genie. Once a genie has granted its limit of wishes, it can’t grant wishes again for some time (usually 1 year). Cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature’s existence. To be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature’s behalf to bring about the effect. Depending on the genie’s nature, the genie might try to pervert the intent of the wish by exploiting the wish’s poor wording. The perversion of the wording is usually crafted to be to the genie’s benefit.
Actions
Multiattack. The djinni makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
Characteristics of the Djinni:
Originating from the Elemental Chaos, djinni are large and powerful beings associated with the Elemental Plane of Air. They possess an inherent chaotic good alignment, manifesting as benevolent and wild entities. Djinni resemble exceptionally tall and physically fit human men and women, their average height reaching an impressive 10’6″. Their aristocratic features, coupled with a dark skin tone ranging from pale blue to olive-brown or dark tan, exude an undeniable allure. Djinni often don shimmering silk garments that highlight their muscular physiques, adding an air of mystique to their appearance.
Behavior and Nature:
Djinni are inherently kind-hearted but untamed, distinguishing them from other beings. Renowned for their unpredictable yet well-meaning actions, they can fly with grace and power. Among genie-kind, djinni are relatively more willing to enter into short-term servitude with mortals, seeing it as an outcome of destiny. However, they vehemently oppose enduring servitude or imprisonment and are unforgiving of betrayal.
To secure the loyalty of a djinni, one must present lavish feasts, precious gemstones, magical artifacts, and flattering compliments, among other tempting inducements.
Unique Abilities and Cultural Significance:
Djinni’s remarkable abilities set them apart as formidable entities within Dungeons and Dragons. Notable features include:
- Strength and Endurance: Djinni can easily bear heavy burdens, proving invaluable allies in physically demanding situations.
- Planar Travel: these beings can journey between various planes of existence, including but not limited to the Elemental Plane of Air and the Prime Material Plane. Although they possess the freedom to roam multiple dimensions, they primarily frequent the Elemental Plane of Air and the Prime Material Plane.
- Mischievous Pranks: Known for their skill in illusion and trickery, djinni delight in executing playful pranks on mortals, creating whimsical scenarios purely for their own amusement.
- Socio-Political Structure: Djinni society is governed by the Great Caliph, who presides over the Court of Ice and Steel. While their governmental structure is somewhat lax, it is not without its constraints, leading many djinnis to find refuge on the Prime Material Plane. Generally speaking, djinni are amiable toward mortals, but their penchant for mischief should be approached with caution.
Cultural Significance and Historical Tales:
Djinni holds a significant place in history and lore, with tales weaving through the fabric of mythical narratives. Some stories recount the allure of a beautiful maiden who captivated the attention of gods and genies, leading to conflicts and enchantments. Another tale narrates the origins of sha’irs, powerful genie-binders who were bestowed with incredible power by the djinni. Furthermore, the djinni played a pivotal role in establishing the Calim Empire in Calimshan, shaping the region’s history.
Interactions and Strategies:
When encountering djinni, it is essential to approach them with respect and humility. Engage in meaningful conversation, demonstrating an understanding and appreciation for their chaotic good nature.
The suggestion from our Team for Operation is to give them fine meals, gemstones, or magical items and try to help establish a favorable rapport: but still, you must be prepared for their mischievous nature and embrace the unexpected, as djinni are known for their love of pranks and illusions.
Notable encounters with Djinnis:
Imagine a group of adventurers seeking the aid of a djinni to obtain a powerful artifact hidden within an ancient temple. Aware of the djinni’s love for flattery, they approach with humility, praising the djinni’s immense power and wisdom. The adventurers present a lavish feast, adorned with precious gemstones, and offer a heartfelt plea for assistance.
Impressed by their sincerity and generosity, the djinni agrees to aid them, using their ability to traverse planes to guide the adventurers safely to the temple. Through diplomacy, flattery, and a display of respect, the adventurers successfully navigate the encounter and forge an alliance with the djinni.
Conclusion:
With this comprehensive database entry on the magnificent djinni, you are now equipped with invaluable knowledge to unravel the mysteries surrounding these elemental beings. Understanding their characteristics, behaviors, and preferred interactions will prove indispensable in navigating encounters with djinni. Whether you seek their assistance, aspire to unravel their enchanting tales, or marvel at their powerful presence, the djinni remain an awe-inspiring addition to the vast tapestry of Dungeons and Dragons.
Credits
The Djinni is a DnD 5e Creature from the Creature Manual. Here are the sources used to create this article.
- Learn more about the Djinni in the Forgotten Realms
- Here is the source of the Artwork of the Djinni