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You decide to follow the banging sound coming from the room on your left. You find in a small room, with a large stone wall made of marble that represents with some Bas-reliefs various scenes of battle between the Kumerian Army and the Ancient Taws. The central figure is this representation is a Kumerian Warrion, that wears various jewels and looks like he is conducting the Kumerian Army against their enemy.

Right below this detailed depiction, you can observe an humanoid: a hooded figure, that looks like a Taw, twice as big as the Taw you have encountered outside the Catacomb. His clothes are ruined and his flesh is scarred in horrible ways. His wounds looks like to be still opened, emitting a disgusting black goo. He is banging its head on the stone wall, producing that banging sound you have just followed. At first it seems it has not noticed your presence in the room.

The corpse of the Dead Halbardier, they find an amulet and in it, they will find the possibility of protecting themselves only from fire damage, this means that the traps prior to necrotic damage led him to pine away from pain.
In the same room of the Taw, there is the lever and again a noise of rubbing is heard and in front of them, a wall is lowered, the third in case this is the last room traveled, or on the contrary, the second. The Party can easily understand that the Walls represent the entrance to the Tom of the Defender. The walls are large marble walls decorated with battle scenes between the Kumerians and humanoids-insectoids similar to the newly encountered Taw.

If this is the last room traveled, the party will see the collapse of the last wall, allowing him to leave, otherwise there will be the third, placed in room 5.

The Legend

1 – The Entrance of the Catacomb


2 – Access to the tunnel with the Traps,
where it is possible to find the Bas-relief


3 – Access n. 2 to the tunnel with the Traps,
where it is possible to find another Bas-relief


4 – Room with one of the Lever


5 – Room with another Lever and the
Taw Halbardier


6 – Room with another Lever, hidden by
a fake floor. It contains also another
Iron Casket with the Magic Helmet.

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