The players are sitting about in a pub in a small city or town. There is a slight festivity ongoing due to a pilgrimage taking place. Religious pilgrims from another land, an island nation, just landed and are briefly resting before they resume their journey to their next stop, which is a temple of sorts.
The public is aware of this as the pilgrimage occurs every ten years or so and the pilgrims go about the same route, from one place of worship to the next. However, a pilgrim bursts in suddenly, looking quite frazzled and breathless. The sybil which travels with them has received an ominous portent. They now require the protection of willing adventurers to guide them to their next destination, being the temple of the local deity just outside the outskirts of town. The local monsters are in heat of the season as of now and it will be a precarious journey.
In a small alternative scenario, the sybil may not have predicted an omen, but instead fallen deathly ill or suddenly passed. The balm of sybils is known to drive hostile creatures and keep them at bay, thus guaranteeing the pilgrim’s safety for the most part and requiring minimal assistance. Without her balm, they must now inquire for help from willing adventurers.