ARCHELM AUTOMATONS
Ancient constructs of metal, steam, and magic. The mechagnomes’ creations still patrol their city’s vacant halls.
These machines fend off adventurers seeking to plunder great riches and repair the city’s ever-crumbling stonework.
They are perfect servants and guardians, having no desires or will of their own and never rusting. They are bodies of metal animated through complex steam technology and powered through gyrocores. Everything about their creation including their metal composition is a long-lost mystery that disappeared with the fall of Archelm itself.
Steam Dependent. These constructs are powered by the gyrocore. The efficiency of the gyrocores is so great that moisture from the air alone is enough to generate enough steam to power even large automatons. However, their dependence on the gyrocores created one fatal weakness in the design of these constructs. If the gyrocore is stuck with intense cold, it won’t be able to momentarily produce steam. This effectively depowers the automaton until its gyrocore can stabilize its temperature.
Constructed Nature. Archelm Automatons don’t require air, food, drink, or sleep.
- Archelm Servitor. The servitors are repair machines that dart throughout the halls, tirelessly maintaining the city and all the automatons that reside there. […]
- Bellator. Out of combat, these constructs take the form of rolling metal spheres but in battle, their humanoid upper bodies expand out. […]
- Archelm Centurion. Among the largest and most powerful of Archelm Automatons, the centurion is a giant construct built to crush threats with overwhelming force.[…]
- Spy of Archelm. These are the smallest Archelm Automatons that have been recovered from Archelm Hold […]
- Archelm Cannon. These large cannons are fully autonomous, enabling them to detect, track, and fire upon targets without being manned […]
- Archelm War Machine. Standing an impressive fifteen feet tall, the Archelm War Machine is a steel behemoth, a machine of war created to be an unstoppable bastion. […]