A Goblin in Need
For Characters of level 2-3
Biruk Blueknee, a karthuk tribalist (p. 8) is stuk inside a living tar pit (p.4). He was followed by a giant assassin bug (p.21), from which he fled. Unfortunately, he ran straight into the living tar pit. He yells out to any sentient creature that might help him escape.
Encounter information
When the goblin yells, he has just failed his first saving throw. If the player’s wish to help, roll initiative, the goblin is 30 feet away, behind a bush. The following happens at initiative 0:
- The giant assassin bug joins initiative (roll, or 13), and moves until it reaches the goblin.
- The goblin must make its second saving throw regarding the living tar pit.
If Biruk is saved, he is willing to talk, and has knowledge about the following subjects:
- Raising Ants
- Brewing ale (can count as a teacher for the brewers supplies)
He rewards the players with whatever he has on his person at the time: Roll a d6
Reward Table
N. | Reward |
1 | a potion of healing |
2 | 20 gold and a slice of apple pie if the characters come visit |
3 | A crystal shard worth 25 gold |
4 | 5 rations and a bright green feather |
5 | The location of a dead giant flea (p.28) |
6 | a Ring of the Drinkmaker (p.6) |

Stalemate
For Characters of level 2-3
A giant praying mantis (M) (p.24) and a giant crystalized hecules beetle (f) (p.20) are in a stand-off. The players can spot the situation before they make any noise if they succeed on a DC 15 Wisdom (Perception) check or if their passive perception exceeds 15 (if they are in stealth already, they move unnoticed if more than half or more players beat a DC of 13). The players may inspect the situation:
- A successful DC 14 Intelligence (nature) check reveals that this “fight” is not necessarily of predatory nature. Most likely, the giant praying mantis (m) entered the hercules beetle’s territory.
- A successful DC 16 Wisdom (Perception) check reveals a bear trap clamps down on the leg of the mantis.
Encounter information
This encounter moves differently depending on character action.
- If the characters choose to observe, they will see it use its deimatic display, attempting to scare the hercules beetle.
- If they do not, the mantis uses its deimatic display at initiative 20. If the players slay the mantis without attacking the beetle, it will not be hostile.
- If the bear trap is undone, the mantis will spend its actions to flee. If the beetle was not attacked by the party, it only shows defensive behaviour.
If Biruk is saved, he is willing to talk, and has knowledge about the following subjects:
- Raising Ants
- Brewing ale (can count as a teacher for the brewers supplies)
In either of the creature’s stomach’s, some items can be found. If a creature succeeds on a DC 15 nature/investigation check, they know to check the creatures stomach contents. Roll a d6;
N. | Reward |
1 | a crystal arcane focus |
2 | Acidic bile (can be collected into a vial to make a vial of acid |
3 | A crystal shard worth 100 gold |
4 | Half-digested meat |
5 | A map made on animal skin; it is severely damaged |
6 | a golden ring worth 50 gp. |