The corrosive power of the giant artillery beetle’s acid is famous among the crystal grove. Its properties melt stone, but not metal and as a result, the acid is commonly used in the retrieving of precious materials by the Agrr tribe.
The giant artillery beetle’s acid sack does not actually provide its acid, rather its resistance. The sack creates a slimy substance that is secreted through the skin which nullifies acidic components. The creature’s crystal diet caused its stomach to produce overly strong acid to melt the crystal. It regurgitates its stomach content in a quick fashion, which replenishes itself after a short while.
Something odd happens when a pink roper becomes stuck into the earth. It goes into a foodless slumber, reemerging after a year of silent mutation. The creature’s side tentacles have grown long and it now resembles a stalagmite. It has transformed into a Pink Roper. The main difference between it and its normal counterpart is its smaller stature, mentally straining tentacles and tendency to hunt from the ceiling rather than the ground. They recognize gravity is a worthy ally.
Medium monstrosity, unaligned
Armor Class 15 (natual armor)
Hit Points 38 (4d8 + 20)
Speed 10 ft., 5 ft. climb
|8 (-1)||14 (+2)||16 (+3)||3 (-4)||7 (-2)||4 (-3)|
Skills Stealth +5
Senses blindsight 30 ft., darkvision., passive Perception 8
Challenge 1 (200 XP)
Spider Climb. The piercer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
False Appearance. While the piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
Drop. Melee Weapon Attack: +4 to hit, reach 60 ft., one creature directly underneath the piercer. Hit: 4 (1d8) piercing damage per 10 feet fallen, up to 27 (6d8).
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage.
Large monstrosity, neutral evil
Armor Class 18 (natual armor)
Hit Points 72 (9d10 + 27)
Speed 10 ft., 10 ft climb.
|18 (+4)||8 (-1)||17 (+3)||10 (0)||16 (+3)||6 (-2)|
Skills Perception +6, Stealth +5*
Senses passive perception 16
Challenge 5 (1800 XP)
Grasping Tendrils. the pink roper can have up to four tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 14 Strength check against it.
False Appearance. While the creature remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
Spider Climb. The pink roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The pink roper makes two crystal tendril attacks, uses its reel and if possible its bite.
Crystal Tendril. Melee Weapon Attack: +4 to hit, reach 40ft., one target. Hit 7 (1d6 + 4)psychic damage. The creature is considered grappled (escape DC 14). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can’t use the same tendril on another target
Reel. The roper pulls each creature its grappling 20 feet closer to it. It can pull creature’s into the ait this way.
Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 18 (4d6 + 4)
Dealing with Gravity
When dealing with gravity, it is usefull to remember falling damage. Although the pink piercer’s crystal body negates falling damage, the size of the Pink roper makes even its hard shell susceptible to falling damage.