Giant Artillery Beetle
The corrosive power of the giant artillery beetle’s acid is famous among the crystal grove. Its properties melt stone, but not metal and as a result, the acid is commonly used in the retrieving of precious materials by the Agrr tribe.
Acid Sack
The giant artillery beetle’s acid sack does not actually provide its acid, rather its resistance. The sack creates a slimy substance that is secreted through the skin which nullifies acidic components. The creature’s crystal diet caused its stomach to produce overly strong acid to melt the crystal. It regurgitates its stomach content in a quick fashion, which replenishes itself after a short while.
Bad Vision
Due to overuse of their corrosive spray, most Giant Artillery Beetles suffer from damaged eyes, resulting in a lower alertness to danger. It is easy to sneak up onto these beasts.
Giant Artillery Beetle
Medium beast, unaligned
Armor Class 15 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
8 (-1) | 15 (+2) | 12 (+1) | 2 (-4) | 7 (-2) | 3 (-4) |
Damage Immunities Acid
Senses passive perception 8
Languages None
Challenge 1 (200 XP)
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 7 (1d8 + 3) piercing damage and 3(1d6) poison damage.
Corrosive Spray (Recharge 5/6). The Giant Artillery Beetle fires corrosive chemicals out of its body in a 20 foot cone. Each creature in the area must succeed on a DC 12 dexterity saving throw or take 10 (3d6) acid damage.
Giant Assassin Bug
The giant assassin bug feeds on the liquified insides of its prey. It uses special venom to dissolve their prey’s innards, which they suck up with their elongated mouth.
Piercing Mouth
The mouth of the giant assassin bug is perched on long strawlike appendage on its face. the creature pierces its prey’s skin with and becomes stuck. The giant assassin bug sucks the creature dry until its dead. Many try to disconnect assassin bug from their skin, but the hooklike appendages on the outside make that job easier said than done.
Cloaked in Death
The giant assassin bug improves its hiding by using appendages of its prey and other natural resources to improve its hiding. Most hide by covering itself in dust, leaves or sand.
Hard to Tame
Because of their intelligence, these creatures generally prefer safe environments when they do not feed. Although these creatures are not especially hard to tame, they are only mobile when they experience hunger. In this state, they only engage creatures for the prospects of food, and thus have cost the life of many Spoak tribemembers.
Giant Assassin Bug
Small beast, unaligned
Armor Class 16 (natural armor)
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
8 (-1) | 18 (+4) | 10 (0) | 4 (-3) | 8 (-1) | 4 (-3) |
Skills Stealth +6
Senses Blindsight 30 ft., Passive Perception 9
Languages None
Challenge 2 (450 XP)
ACTIONS
Introduce Enzyme/Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. hit 8 (1d8+4) piercing damage and 14 (4d6) poison damage. The giant assassin bug connects itself to the creature. The giant assassin bug can use its action to automatically deal 2d10 necrotic damage to a creature that has already taken the poison damage as it sucks out a mix of vitals and poison. A creature grappled by the giant assassin bug can use its action to attempt to break the connection. To do so, it must succeed on a DC 14 Athletics (Strenght) check.