Burying Ambusher – Crystal Fly (COTCG)
The burying ambusher earned his name due to its ability to burrow itself almost completely into the ground. Only its head remains unburrowed down the end of funnel in the sand. When the creature senses something with its sandy funnel, it shakes its body underground to shift the sands to make the creature fall into the Burying Ambusher maw.
The burying ambusher does not need much food to keep itself sustained. The creature can control its enzymes to digest creatures when it needs it. Especially in colder times, the burying ambusher has trouble recognizing prey. The frozen ground causes the creature to lose body heat and intervenes with its tremor sense. The burying ambusher’s enzyme control causes it to save up prey in its stomach, and dissolves it when it needs it.
Large beast, unaligned
Armor Class 16 (natural armor)
Hit Points 17 (10d10 + 30)
Speed 20 ft., burrow 15 ft.
|19 (+4)||5 (-3)||17 (+3)||1 (-5)||13 (+1)||3 (-4)|
Senses blindsight 30ft. (blind beyond this radius), tremorsense 120 ft., passive Perception 11
Challenge 5 (1800 XP)
Jaws. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 22 (4d8+4) piercing damage. The target must make a DC 14 Constitution saving throw or take 3d10 acid damage. A creature hit by this attack is considered grappled, and the Burying Ambushed can deal the acid damage again as an action on its turn while it has a creature grappled.
Earth Shake. The creature shakes its large body, causing tremors in the ground. each creature within 60 feet of the burying ambusher must make a DC 15 strength saving throw or fall prone.
If a creature falls within the ambusher’s reach as a result of this ability, it can make a Jaws attack as a bonus action.
Crystal flies are famous in the crystal grove for their dangerous ability to turn creatures to stone. Due to this ability, swarms of crystal flies can target even the largest of prey. Crystalshard goblins harvest glands that protect the fly from its own disease to create the antidote against the fly’s petrifying disease.
The crystal fly’s disease is also their way of reproducing. When the crystal fly bites a creature, its jaws inject small parasites. These parasites are actually its species larvea, and when a creature turns to stone, the parasites consume the minerals and transform into full-grown crystal fly.
The crystal fly’s disease is so potent, some crystalshard goblin tribes use it as a last resort against invaders. The petrification can usually be cured, by harvesting crystal fly glands to create anti-petrification potions. This is a potent way for the goblins to incapacitate intruders and capture them. Most crystalshard goblins use potions to cure the petrifying disease after capture.
Small beast, unaligned
Armor Class 16 (natural armor)
Hit Points 17 (5d6)
Speed 10 ft., fly 70 ft.
|10 (0)||17 (+3)||10 (0)||3 (-4)||13 (+1)||3 (-4)|
Senses passive perception 11
Challenge 1/2 (100 XP)
Uncanny evasiveness. When this creature is in flight, Ranged attacks against it have disadvantage.
Crystal Resistance. The creature has glands that protect it from being turned to crystal.
Bite. Melee Weapon Attack: +2 to hit, reach 5ft., one target. Hit 2 (1d4) piercing damage. The target must make a DC 11 Constitution saving throw. On a failed save, the creature becomes diseased and starts to turn to crystal and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is turned to crystal.
After 3 (1d6) days, 2 (1d4) new Crystal Flies hatch from the crystal.