Kreeg Chosen of Hyxia
Small goblinoid, chaoic neutral
Armor Class 17 (Breastplate (insect), shield)
Hit Points 44 (8d6 + 16)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (0) | 8 (-1) |
Skills Animal Handling +3, Nature +7
Senses passive Perception 10
Languages Common, Goblin
Challenge 5 (1800 XP)
Innate Spellcasting. The Kreeg Chosen of Hyxia can cast bless, lesser restauration and spiritual weapon once a day. Intelligence is its spellcasting ability.
Crystal Mohawk. The Kreeg Chosen of Hyxia can cast the light cantrip without using components. The light originates from the crystal mohawk.
Nimble Escape. You can use the Disengage and Hide action as a bonus action.
ACTIONS
Multiattack. The Kreeg Chosen of Hyxia uses its Destructive word, and uses Curse of ill luck, blessing of courage or Call of Restoration if its available.
Destructive Word. The Kreeg Chosen of Hyxia chooses a creature within 60 feet of her that she can see. It must succeed on a DC 15 Charisma saving throw or take 18 (5d6) psychic damage.
Curse of Ill Luck. The Kreeg Chosen of Hyxia chooses a creature. It must succeed on a DC 15 Charisma saving throw or have disadvantage on all attack rolls and ability checks until the end of its next turn.
Blessing of Courage. The Kreeg Chosen of Hyxia chooses an ally. It gains 10 temporary hitpoints and can not be frightened until the end of its next turn.
Call of Restoration (Recharge 5-6). As an action, the Kreeg chosen of Hyxia can choose up to 5 allies it can see. All chosen allies regain 18 (3d8+4) hitpoints.
Kreeg Values
The Kreeg, over everything, value strength, Physical strength. Their leader possesses the strongest creature and thus has the most respect.
The Kreeg and the other Tribes
The Kreeg think they are superior to the other clans. They prefer to provide for themselves but soon realize they missed the proper equipment to do what they do best; beast hunting. For that and that alone, they’re willing to trade with other tribes.
Kreeg user of Hyxia
Small goblinoid, chaotic good
Armor Class 15 (ant armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Skills Medicine +4
Senses passive perception 11
Languages Common, Goblin
Challenge 2 (450 XP)
Innate Spellcasting. The Kreeg user of Hyxia can cast Cure Wounds and Sanctuary at will. Intelligence is its spellcasting ability.
Nimble Escape. you can use the Disengage and Hide action as a bonus action.
ACTIONS
Stagger. Ranged Spell Attack: +5 to hit, reach 30ft., one target. Hit 5 (1d8 + 2) bludgeoning damage. The target must succeed on a DC 13 strength saving throw or its speed becomes 0 until the end of its nex turn
Kreeg in Combat
The Kreeg tribe makes heavy use of their animal mounts, and there will be many different ones present. Not all goblins can tame the same beast but in comparison to all other tribes, the Kreeg have the biggest and worst creatures the Crystal Grove has to offer; The exception being one creature: the skullshield ladybug.
Kreeg riders and tribal leaders
Because the Tribal Leader among the Kreeg changes relatively often, the statblock for such a creature can be an altered version of the Kreeg Insectrider. It gains the following features
Multiattack. The Tribal Leader makes four shortsword attacks or four bow attacks.
Will of Hyxia. the Tribal Leader can use its action to cast Hold Monster (DC 14) at will. If a creature saves against this effect it is immune to the Hold Monster of the Tribal Leader for 24 hours.