The Kreeg value strenght above all. This trait is reflected in many parts of their society, including politics, military prowess and beauty standards.
Solodt Tribalist
Medium goblinoid, chaotic neutral
Armor Class 12 (unarmored)
Hit Points 28 (5d8 + 5)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Skills Animal Handling +5
Senses passive perception 11
Languages Common, Goblin
Challenge 1 (200 XP)
Focussed Beastslayer. If the Kreeg Tribalist attacks a beast that is larger than it, it deals extra damage
equal to its proficiency bonus
Nimble Escape. you can use the Disengage and Hide action as a bonus action.
ACTIONS
Multiattack. The Kreeg Tribalist makes two mace attacks
Mace. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 6 (1d6 + 2) bludgeoning damage.
Loyalty to the Beastmaster
The one goblin to tame the strongest beast is considered best. Rivalry between males is healthy and celebrated by the Kreeg. Similar to the Spaok tribe, here too must a maturing goblin attempt to tame a beast; only this instance it is an adult one, or the goblin will be ridiculed. Power is everything, and the strongest goblins get first pick among the female kreeg.
Blessing of Hyxia
All female kreeg have been granted the ability to heal, and effectively at that. Each time another goblin succeeds in taming its beast, it can choose to wed. Each family can choose to put one of their daughters available to the newly successful rider. Rider’s usually wed once they feel they have tamed the strongest beast in their lifetime, or they die trying.
Kreeg Tactics
The Kreeg, although structurally chaotic, prefer a face to face fight when it comes to intergoblinoid conflict. They feel strength is best measured when surprise is eliminated. When hunting or in war, however, they still use stealth as a tactical advantage.
Kreeg Insectrider
Medium goblinoid, chaotic neutral
Armor Class 13 (unarmored)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Skills Animal Handling +7* , Perception +4
Senses passive perception 13
Languages Common, Goblin
Challenge 3 (700 XP)
Focussed Beastslayer. If the Kreeg Insectrider attacks a beast that is larger than it, it deals extra damage equal to its proficiency bonus
Crystal Mohawk. Kreeg Insectrider can cast the light cantrip without using components. The light originates from the crystal mohawk.
Nimble Escape. You can use the Disengage and Hide action as a bonus action.
ACTIONS
Multiattack. The Kreeg Insectrider makes three spear attacks or three bow attacks
Shorsword. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 6 (1d6 + 3) piercing damage.
Bow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit 7 (1d6 + 3) piercing damage.
