Crystalshards part II – (COTCG)
Your crystalshard goblin has an assortment of traits based on its natural heritage and its tribe.
Ability Score Increase. Your Intelligence score increases by 2.
Age. Crystalshard goblins mature when they are 14 years of age, and live up to 200 years. The actual life expectancy depends on the tribe and adventurous nature of the goblin.
Alignment The different tribes all have their preference between order and chaos, but most remain neutral when it comes to good and evil.
Speed Your base walking speed is 30 feet.
Energy of the Crystal You can cast the light cantrip.
When you do so you require no components, but the light shines from your crystal mohawk.
Nimble Escape you can use the Disengage and Hide action as a bonus action.
Languages you can speak common and goblin.
The Kartuk specialise in agricultural development. They use their psionics to communicate with the ants, granting them excellent control over through communication. The kartuk are also the only tribe that does not handle travelers with suspicion.
Ability Score Increase Your Charisma score increases by 1.
Size Kartuk goblins stand between 3 and 4 feet tall. Your size is small.
Communication with Animals You can cast speak with animals once with this trait without components and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for this spell.
Art of Agriculture You have proficiency with the herbalism kit.
The Spoak are nimble, riding their spiders requires them to be accustomed to volitile surroundings. Making use of the spider’s excellent stealth, a Spoak must learn to do no different. The spoak are thought to not show emotion, as it is weakness in their tribe. The Spoak, however, are allowed one thing to process their feelings; Art.
Ability Score Increase. Your Dexterity score increases by 1.
Size. Spoak goblins stand around 3 feet tall. Your size is small.
Between the Crystal and the Leaves. You have proficiency in the Stealth skill. When you are hiding above a creature, you can add double your proficiency bonus to the check.
The Brush of the Heart. You have proficiency with painter’s supplies
The Agrr tribe is proud. They produce the finest metal wares and jewels in the Crystal Grove, and will wear their creations with pride. When an Agrr grows up, he will train the acquisition, processing and shaping of rare metals.
When it does so, it is allowed to smith its own armor, which is worn with pride, even if it can not wear it properly.
Ability Score Increase. Your Strength score increases by 1.
Size Aggr goblins stand around 4 to 5 feet tall. you size is medium.
Darkness of the Earth. Agrr goblins have darkvision up to 60 feet. You can see in dim light as if it were bright light, and you can see in darkness as if it were dim light.
Agrr Upbringing. You have proficiency with smith’s tools.
The solodt use every last thing from the creatures they slay. Wasting a creature is against their tribes nature, and barely happens. As such, solodt cutlery, weapons and housing are usually made of bone or carapace. Their excellent knowledge of beasts physique results in their harvest of usefull materials.
Ability Score Increase. Your Wisdom score increases by 1.
Size. Solodt goblins stand just under 4 feet tall. Your size is small.
Recycle materials. As part of a short rest, you can harvest bone and hide from a slain beast, monstrosity, or plant creature of size Small or larger. You can create one of the following items: a shield, a club, a javelin or 1d4 darts or blowgun needles. To use this trait, you need a blade or the appropriate tools.
Inner Workings. Your upbringing grants you knowledge of the body works. you have proficiency in the Medicine skill.
The Kreeg’s dominance in the Crystal Grove stems from their ambition to train large beasts. Over time, the many failed attempts have made their body strong, and their size big. The females, however, still have a more gentle physique.
Ability Score Increase. Your Constitution score increases by 1.
Size. Kreeg goblins are the largest in the Crystal Grove, standing over 6 feet tall. Your size is medium.
The males have learned to handle beasts and how to use them.
Here, beasty. You have proficiency in the Animal Handling skill.
Intimidating presence. While riding a mount, you have advantage on intimidation checks.
The females have learned to channel the energy in their crystal to heal others.
Gift of the Shard You can use you action to heal a creature with an amount equal to your level. You regain the ability to do so again after you finish a short or long rest.
Crystalshard Goblin Names
Male names are usually short and end in -ix, -ex -uk -ik.
Some examples are: Brix, Ordex, Bikuk, Gobik, Adex, Lobuk, Sikik, Irduk.
Female names are usually longer, usually start with Bo-, Sert-, Sas, Kor- and end with -Te, which signifies they are female. Some examples are: Bonate, Sertote, Sasalte, Koralte, Bosite
Surnames are generally based on something that signified the first familymember’s physique, resulting in family names like Scabknee, Hairchest and Bluestone.