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Chuul

Chuul DnD 5e Creature SRD 5e

TABLE OF CONTENTS

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DESCRIPTION

What are Chuuls?

Large aberration, chaotic evil

Base Statistics

  • Armor class: 16 (natural armor)
  • Hit Points (HP): 93 (11d10 + 33)
  • Speed: 30 ft., swim 30 ft.

Characteristics

  • STR: 19 (+4)
  • DEX: 10 (+0)
  • CON: 16 (+3)

  • INT: 5 (-3)
  • WIS: 11 (+0)
  • CHA: 5 (-3)

  • Skills: Perception +4
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages:understands Deep Speech but can’t speak
  • Challenge rating: 4 (1,100 XP)

Abilities

  • Amphibious. The chuul can breathe air and water.
  • Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions

  • Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
  • Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn’t have two other creatures grappled.
  • Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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