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Bone Devil

Bone Devil DnD 5e Creature

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DESCRIPTION

What is a Bone Devil?

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Large fiend (devil), lawful evil

Base Statistics

  • Armor class: 19 (natural armor)
  • Hit Points (HP): 142 (15d10 + 60)
  • Speed: 40 ft., fly 40 ft.

Characteristics

  • STR: 18 (+4)
  • DEX: 16 (+3)
  • CON: 18 (+4)

  • INT: 13 (+1)
  • WIS: 14 (+2)
  • CHA: 16 (+3)

  • Skills: Deception +7, Insight +6
  • Saving throws: Int +5, Wis +6, Cha +7
  • Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
  • Damage Immunities fire, poison
  • Condition Immunities poisoned
  • Senses: darkvision 120 ft., passive Perception 12
  • Languages:Infernal, telepathy 120 ft
  • Challenge rating: 9 (5,000 XP)

Abilities

  • Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.
  • Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The devil makes three attacks: two with its claws and one with its sting.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

     

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